Objective:
The main goal is to create "mills": a configuration where three of a player's pieces are aligned in a row, either horizontally or vertically. Forming a mill allows the player to remove one of the opponent's pieces from the board, thus eliminating it from the game. However, if an opponent's piece is part of their mill, it can only be removed if there are no other eligible pieces to take.
Gameplay is divided into three phases:
Placing Phase: The game starts with an empty board. Players alternate turns, placing one piece at a time on unoccupied spots on the board. This phase concludes once all pieces are placed, leading to the next phase.
Moving Phase: Gameplay continues with players taking turns, now by moving one of their pieces to a neighboring unoccupied spot. This is designed to strategically create mills or block the opponent.
Flying Phase: A player whose piece count is reduced to three loses the restriction of moving only to adjacent points. Instead, these pieces can "fly" to any vacant spot on the board, offering a strategic advantage.
Winning the Game: A player wins by either reducing their opponent's pieces to two, rendering them unable to form mills, or by leaving the opponent without any legal moves.