Each player gets five cards. Another card is placed face up to determine the trump suit (atout). The remaining stack is called talon and placed crosswise atop this card, so that the trump card remains half visible. This card is also the last card in the stack.
The player who has not dealt starts and has four options:
The player who has not dealt starts and has four options:
- Play a hand card: put a card in the middle of the table. The second player can now either take the trick or allow the opponent to take the trick. Whoever takes the trick gets both cards and their point values. The player who took the trick draws a card; their opponent draws the next one. After both players' hands are back up to five cards, the winner of the trick plays the next card. This goes on until the stack has been used up, at which point the tricks remaining in hand are played out strictly F,t,r. The letters f, t, and r are used to mean follow suit, trump, and renege (play a card of some other suit). Capital letters F and T mean the same, except that the card played "heads the trick", beating all the cards already in it.
- Closing: At any point, when it is their turn to lead, either player may close the talon by clicking directly on it. Now they have to reach at least 66 card points using only the cards in their hand. After the talon is closed, no more cards can be drawn from it, and the remaining cards are played according to the same rules as when the talon is exhausted: follow suit and head the trick if possible, otherwise trump.
- Exchange the trump Jack: The holder of the lowest trump card (in this case the Jack) may exchange it for the trump turn-up. This can only be done by the player whose turn it is to lead, just before they lead to the trick. The exchange does not have to be made at the first possible opportunity - the holder of the trump Jack can wait and exchange after any trick they win, as long as cards still remain in the talon, and the talon has not been closed. Once the talon has been closed or exhausted, the trump jack cannot be exchanged.
- Melding: A "marriage" or "pair" (the matched King and Queen, or King and Ober, of any suit) may be melded at the start of any trick by the player whose turn it is to lead. This scores 20 points (for a plain marriage) or 40 points (for a royal marriage, i.e., a marriage in trumps). The game automatically puts these cards next to each other in your hand (unless you disabled this function in the Settings), and if you pull the one you want to play into the center, both will be shown to your opponent. The unplayed card returns to your hand. Although a marriage can be melded any time that a player has the lead, the score does not count until the melder has taken a trick. So for example, a player may declare 40 for the King-Queen of trumps on the opening lead, but if they don't take a trick by the end of the hand, their score is zero.